Street Fighter II
Street Fighter II V (ストリートファイターII V, auch Street Fighter II Victory) ist eine Anime-Fernsehserie, die auf den Konsolenspielen, der Street Fighter II-Reihe. In Street Fighter II wählt ihr aus acht unterschiedlichen Charakteren, darunter Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile und Dhalsim. Habt ihr eure. Hier findest du alle Infos zum Actionspiel Street Fighter II Turbo: Hyper Fighting von für SNES: Release, Gameplay und alles, was ihr wissen müsst.Street Fighter Ii Street Fighter II Review Video
Street Fighter II: The World Warrior - Blanka (Arcade) Hardest The arcade game was well received by Betway Poker critics upon release. Add links. Game Data Library.To save your game: hover over the emulator screen and use the icons to save your progress. Down arrow icon save , Up arrow icon load.
Hundred Hand Slap. Sumo Headbutt. Super Combo : Rekkashinken. Spin Back Knuckle. Super Combo : Double Flash. Roundhouse Kick.
Super Combo : Shoryu Reppa. Psycho Crusher. Scissor Kick. Head Stomp. Devil Reverse. Super Combo : Knee Press Nightmare.
Street Fighter 2. Game Information. Click anywhere outside of the emulator screen to show controls. Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves.
A bug in the game's code enabled the player to 'cancel' during the animation of some moves by performing another move, allowing for a combination of several basic and special moves.
This 'combo' system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent Street Fighter installments.
More details about this game can be found on Wikipedia. Find digital download of this game on GOG or Steam. You can control this game easily by using the keyboard of your PC see the table next to the game.
However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer.
If you do not have a gamepad, you can buy one of these SNES controllers:. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters.
For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently.
You can copy it freely, but indicate the origin and keep the license. Bison short for "Mike Bison" , while Vega and M.
Bison were originally named Balrog and Vega, respectively. When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, fearing that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit.
To avoid confusion in Tournament Play, many players refer to each character by a defining characteristic. The names are "Claw" to refer to the character from Spain, "Boxer" to refer to the African-American boxer, and "Dictator" to refer to the final boss of the game.
The characters in the Japanese version also have more than one win quote [9] and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen.
While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.
For example, the name of Guile's fallen friend who later debuted as a playable fighter in Street Fighter Alpha was changed from Nash to Charlie , since a staff member from Capcom USA felt that Nash was not a natural sounding English name.
Although the original Street Fighter had not been very popular, Capcom began to make fighting games a priority after Final Fight was commercially successful in the United States.
The game's combo system came about by accident:. While I was making a bug check during the car bonus stage I noticed something strange, curious.
I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on. I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch.
So we decided to leave the feature as a hidden one. The most interesting thing is that this became the base for future titles. Later we were able to make the timing more comfortable and the combo into a real feature.
In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think. Then we managed to place eight!
A bug? The vast majority of the in-game music was composed by Yoko Shimomura. This was ultimately the only game in the series on which Shimomura worked, as she subsequently left the company for Square two years later.
The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, who had been the composer on the original Street Fighter. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity.
This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version.
The four Shadaloo Bosses are still non-playable, but they use their Champion Edition color palette if the code is entered.
These versions were not released in any other region, except for the PC version, which also saw a release in North America where it was published by Hi-Tech Expressions.
As a result, these versions are filled with unusual peculiarities such as Ryu and Ken's Hadouken Fireball sprite being a recolored Yoga Fire and the title theme being used as background music for matches, while move properties are completely different.
In the DOS version, in particular, Dhalsim ends up being the strongest fighter in the game due to his basic attacks having high priority over other characters.
The DOS version also saw a bootleg version and was actually considered by many, while mediocre, to be still quite superior to the official DOS version.
It is missing three of the original characters Dhalsim, E. Honda, and Vega. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player holds either button an input method similar to the one used in Fighting Street , the TurboGrafx CD version of the original Street Fighter.
Same character matches are allowed, but because of the game's lack of color, distinguishing between two characters is not possible even on a Super Game Boy.
The game retains character endings for all 9 playable characters. This is only available by completing the Normal mode or Survival mode on level 4 or level 5 difficulty.
Completing the Survival mode on level 5 unlocks a brief video of the sprites and animations of all of the available characters. The Game Boy version remains the only version of Street Fighter 2 that is not a direct port but specifically made for a handheld system.
Additionally, the Game Boy version is notable for not being re-released in any compilation collections later on. All three games were also included in Capcom Classics Collection Vol.
Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster, and other aspects of the game.
The first was Street Fighter II: Champion Edition , released for the arcades in March , which allowed players to control the four Shadaloo Bosses and same character matches.
Following the release of Champion Edition , a wave of bootleg ROM chip upgrades for its arcade cabinets added new gameplay, prompting Capcom's official response with Street Fighter II' Turbo: Hyper Fighting during December the same year, increasing the playing speed and giving some of the characters new special moves.
All six Street Fighter II games have been ported to various platforms, both in individual releases and in compilations.
In Japan, Game Machine listed it on their April 1, issue as being the second most-successful table arcade unit of the year, outperforming titles such as Detana!!
TwinBee and King of the Monsters. Street Fighter II also placed No. All the characters, with the exception of M.
Bison the character known internationally as Balrog , were featured on the list of Best Characters of , with Chun-Li at No.
Bison outside Japan at No. Dash placed No. Super ranked third place, with Turbo at No. Hawk at 36 and Famitsu ' s panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of They later gave the Turbo update a score of 36 out of The arcade game was well received by English-language critics upon release.
The reviewer Julian Rignall criticized the original Street Fighter for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills," but praised this sequel for being "absolutely packed with new ideas and special moves.
The reviewer John Cook criticized the controls, stating, "You might find the control system a bit daunting at first," noting "a joystick plus six count 'em!
In Electronic Gaming Monthly EGM , its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40, [2] and their "Game of the Month" award.
Sushi X Ken Williams , who gave it a 10, stated that it is "The best! Street Fighter II is the only game I have ever seen that really deserves a 10!
Incredible game play! Get one of the new 6 button sticks and you'll swear you're playing the arcade version. Character select and the extra options, I would even go so far to say that this is actually better than the coin-op.
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